Doom: The Dark Ages doesn’t launch until May 15, but the review embargo lifted today. I’ve had a busy week writing Death Stranding 2 previews and spent a few days in Montreal this week visiting Rogue Factor to...
We’re several years into the life cycle of the Steam Deck, and already, the platform (and its various competitors) have greatly impacted how people play games. By providing a moderately powerful gaming PC that fits comfortably in your...
After years of waiting for news, we learned last month that Deltarune Chapters 1-4 would not only be coming out on June 5 but that it would be a Nintendo Switch 2 launch title. However, in a newsletter...
On a recent episode of the TigerBelly podcast, hosted by Stardew Valley superfan Bobby Lee (Borderlands, Mad TV), Stardew Valley creator Eric Barone said that a sequel is a possibility. "I might eventually make a Stardew Valley 2, to...
EVE Online is arguably the most obtuse MMO ever made. Famous for its headline-making space battles, it continues to entertain its audience 22 years after its release. Icelandic developer CCP Games aims to transform how players can approach...
Bungie today pushed forward an array of new details regarding Destiny 2 and what players can expect to discover in the game over the next year. The scope and range of topics touched upon was extensive, though it’s...
Jackbox Party Pack 11 is coming at some vague point later this Fall, and up until today, its inclusions were also vague. Suspectives is the first game revealed for the new pack and you can check out the...
Don’t be alarmed – Game Informer is here now and we’re hard at work at getting the magazine back up and running (sign up for an account to be alerted to when we will be selling subscriptions again!)....
Believe it or not, we play a lot of games here at Game Informer, but it isn’t always easy getting our hands on everything, let alone finishing them and writing a proper review. We’re always looking for more...
ARC Raiders, the upcoming extraction shooter from developer Embark Studios, has blown me away with its level design, world-building, and tense, often white-knuckle combat encounters with players and enemy AI alike. The up-and-coming studio’s veteran team proved its...