Wednesday, September 16, 2026

How Gearbox Designed The Open World Of Borderlands 4

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In this exclusive cover story interview, Gearbox Software’s Andrew Reiner (formerly Game Informer’s Editor-in-Chief), Anthony Nicholson, and Graeme Timmins discuss Borderlands 4’s seamless open-world design. The group shares insights into the team’s philosophy throughout the project, the side activities players can expect, and the rewards they can unlock via exploration and missions.  

How Gearbox Designed Borderlands 4’s Open World:

 

Thank you for watching this video. If you enjoyed it, please subscribe to our YouTube channel. Watch our exclusive feature on the revamped weapon system or our exclusive cover story (subscription required) to learn more about the next Borderlands installment. 



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